-- GENERATED SPELL FOR [Diseased Grizzly] --


function spell0_1816(pUnit, Event) --@Infected Wound,n/a--
pUnit:FullCastSpellOnTarget(3427,pUnit:GetMainTank ())
pUnit:RegisterEvent('Sorts_1816', 30297, 1)
end

function Sorts_1816(pUnit, Event)
local choix_sorts_1816 = math.random(0, 0)
if choix_sorts_1816 == 0 then
pUnit:RegisterEvent('spell0_1816', 1, 1)
end
end

function mob1816_Action(pUnit, Event)
pUnit:RegisterEvent('Sorts_1816', math.random(1500, 3000), 1)
end

function mob1816_Leave(pUnit, Event)
--pUnit:RemoveEvents();--
end

function mob1816_Kill(pUnit, Event)
--pUnit:RemoveEvents();--
end

function mob1816_Die(pUnit, Event)
pUnit:RemoveEvents();
end

RegisterUnitEvent(1816, 1, 'mob1816_Action')
RegisterUnitEvent(1816, 2, 'mob1816_Leave')
RegisterUnitEvent(1816, 3, 'mob1816_Kill')
RegisterUnitEvent(1816, 4, 'mob1816_Die')
